- A preview of the small part I've done so far. | +


Magyk wrote:I feel like their should be one central room that's difficult to get to (due to the size of the maze) but it would be fun to try to get to that room so you could team up w/ doods.

Turky wrote:Zombies is about more than just hallways to spam, it's the hiding places :/

Magyk wrote:Turky wrote:Zombies is about more than just hallways to spam, it's the hiding places :/
The way Mike described it in the other topic, it sounded more like he wants it to be a map where the civilians have to continuously be on the run and never know their true location due to the complexity of the maze. While I agree that zombie is largely about the hiding/barricading, I think an "on-the-run" type of map would be a nice change of pace, if done correctly.

Turquoise Dragon wrote:Magyk wrote:Turky wrote:Zombies is about more than just hallways to spam, it's the hiding places :/
The way Mike described it in the other topic, it sounded more like he wants it to be a map where the civilians have to continuously be on the run and never know their true location due to the complexity of the maze. While I agree that zombie is largely about the hiding/barricading, I think an "on-the-run" type of map would be a nice change of pace, if done correctly.
Yeah, I'm trying to make the tunnels large enough to avoid the midget spam effect. And yes, the idea is to make the civs move, because they have no place to hide, and no place to spam proper.
There are 3 types of zombie survival tactics:
1. The hunters - run towards the zombies and kill them off
2. The campers - find a secure place, stockpile resources, and fight off any zobies that come their way
3. The runners - keep moving so as to stay away from zombies
This map focuses on the last one, as I find the other maps favor the campers. Hunting is always an option, but isn't as effective in JKA. Unless the zomb is a total noob (me).

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