[Description] A JKA Siege map that features an Imperial base being occupied by Rebel forces. Imperial forces are attempting to retake the base, but first a small contingent has been dispatched to uncover the Rebel's secret plans. Or something.
jans and teamwork are very important on this map. There are a couple alternate/ninja routes for the offensive team to yews that shouldn't be too hard to figure out. Most of these require a jan to hack.
This map uses Hoth classes.
[Objectives]
The Imperial (red) team is attacking and the Rebel (blue) team is defending.
Objective 1:
Secondary: Access the control room and yews the terminal to disable the shield over the maintenance hatch. Secondary: Destroy the access panel leading to the maintenance hatch. Primary: Access the maintenance hatch.
Objective 2: Secondary: Access the control room and yews the terminal to disable the energy beam. Primary: yews the cooling tunnels area to gain access to the upper levels of the station.
Objective 3: Secondary: Destroy the power relays to unlock the main Command Center doorway. Primary: Breach the Command Center.
Objective 4: Primary: Destroy the shield generator in the CC to lower the shield protecting the Rebel's Secret Plans.
Objective 5: Primary: Steal the Rebel's Secret Plans and escape to the shuttle waiting in the Hangar.
Updated the top post. Quick bug fix release, nothing major.
- Fixed Obj. 2 not completing - Removed one of the CC turrets - Deleted a large sound file that I accidentally left in the pk3. (This version is about 5mb smaller.)