Max Rambone wrote:If you really wanna tempt me to play JA, have some dudes PUG silly or H3H.
I've never dismissed any custom map without playing it.
One of the biggest phails I can think of is 'Seuss.'
Even though I love green eggs and ham, sam I am......on a boat...with a goat...
With a Schrute, even if he's mute...
With a jawa, even if he's gawa...
With a Guard!an, even if he's tardian.
With a Dragon, even if he's laggin'...
With a Turky, even though hes lurky...
With a Magyk, even though he can be Fagyk...
With a lasic, even though he phasic...
With a Bunny, with all the funny...
A Raptor to deal all the snapzors...
Damn...I should really stop now.
~archi
awww where's me?
After A Long Delay....
Re: After A Long Delay....
- Roflraptor
- LoLdIn0
- Posts: 671
- Joined: Wed May 05, 2010 11:43 pm
- Reputation: -14
Re: After A Long Delay....
With a ramshi, despite every gaucherie?
Re: After A Long Delay....
im no awkward dudeRoflraptor wrote:With a ramshi, despite every gaucherie?
Re: After A Long Delay....
Ramshi wrote:im no awkward dudeRoflraptor wrote:With a ramshi, despite every gaucherie?
nope, you're just someone with a strange proclivity for turning forum threads into an English class.
N.B. don't dictionary.com my words...
- Magyk
- Graphics Guru
- Posts: 4129
- Joined: Mon May 25, 2009 4:39 pm
- Reputation: -87
- Location: East Coast, USA
Re: After A Long Delay....
Baconiser wrote:Max Rambone wrote:If you really wanna tempt me to play JA, have some dudes PUG silly or H3H.
I've never dismissed any custom map without playing it.
One of the biggest phails I can think of is 'Seuss.'
Even though I love green eggs and ham, sam I am......on a boat...with a goat...
With a Schrute, even if he's mute...
With a jawa, even if he's gawa...
With a Guard!an, even if he's tardian.
With a Dragon, even if he's laggin'...
With a Turky, even though hes lurky...
With a Magyk, even though he can be Fagyk...
With a lasic, even though he phasic...
With a Bunny, with all the funny...
A Raptor to deal all the snapzors...
Damn...I should really stop now.
~archi
awww where's me?
Even with a baconizer, though I wish he was wiser.
- GUARD!AN
- Soup Eater
- Posts: 3019
- Joined: Mon May 25, 2009 3:41 pm
- Reputation: -147
- Location: San Francisco, CA
Re: After A Long Delay....
This looks really cool Mike! Can't wait to try it!
Re: After A Long Delay....
I need some direction... I think I destroyed all of the grey boxes (the ones on the ground level as well as the tall ones on the upper level) but there were two grey doors that I couldn't figure out how to open (or if I needed to) and even though I found another route around to get to the big double gates at the top of the hill(s) I couldn't figure out how to open them. I tried joining when I saw you guys on the server earlier but I couldn't for some reason and gave up after a few minutes (may have been my PC or 'net connection). I'll try catching you again later.
- Turquoise Dragon
- The Scaled One
- Posts: 2042
- Joined: Tue May 04, 2010 12:11 am
- Reputation: 8
- Location: Looking in your window. Hi.
Re: After A Long Delay....
Strange...did yopu destroy all 14 boxes? 3 topside, 11 inside. That's the only way to have the gates become damagable (to prevent obj skipping). Also, made a few minor changes already to address some things magyk/guard brought up. The invisible walls are gone, and you still can't obj skip. Also, you can''t attack the third wall segment until you break the second, preventing a dude from launching over the wall, and only having to take down 1 wall section to get the obj.
We'll probably be on sometime. I think sometime this weekend was mentioned.
We'll probably be on sometime. I think sometime this weekend was mentioned.
- Magyk
- Graphics Guru
- Posts: 4129
- Joined: Mon May 25, 2009 4:39 pm
- Reputation: -87
- Location: East Coast, USA
Re: After A Long Delay....
I say we pug this map tonight, I want to see it in action.
- Turquoise Dragon
- The Scaled One
- Posts: 2042
- Joined: Tue May 04, 2010 12:11 am
- Reputation: 8
- Location: Looking in your window. Hi.
Re: After A Long Delay....
Removed the front page download as I got an upgraded version here. New obj-skipping measures in effect, eliminating the invisible walls. The map is now launch-able, but each objective needs the one before it completed in order to 'activate'. Added a bit of cover for the first and third objectives. Added two towers on the cliffs. Also added catapults (and a shitload of 'em) as per Guard's request.
Updated version here:
Updated version here: