After A Long Delay....

Discuss siege map projects.
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Ramshi
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Location: Sydney, Australia

Re: After A Long Delay....

Post by Ramshi »


Max Rambone wrote:If you really wanna tempt me to play JA, have some dudes PUG silly or H3H.

I've never dismissed any custom map without playing it.

One of the biggest phails I can think of is 'Seuss.'

Even though I love green eggs and ham, sam I am......on a boat...with a goat...

With a Schrute, even if he's mute...

With a jawa, even if he's gawa...

With a Guard!an, even if he's tardian.

With a Dragon, even if he's laggin'...

With a Turky, even though hes lurky...

With a Magyk, even though he can be Fagyk...

With a lasic, even though he phasic...

With a Bunny, with all the funny...

A Raptor to deal all the snapzors...

Damn...I should really stop now.


~archi


awww where's me?

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Roflraptor
LoLdIn0
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Re: After A Long Delay....

Post by Roflraptor »

With a ramshi, despite every gaucherie?

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Ramshi
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Location: Sydney, Australia

Re: After A Long Delay....

Post by Ramshi »

Roflraptor wrote:With a ramshi, despite every gaucherie?
im no awkward dude

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Baconiser
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Joined: Tue Feb 01, 2011 8:03 am
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Re: After A Long Delay....

Post by Baconiser »

Ramshi wrote:
Roflraptor wrote:With a ramshi, despite every gaucherie?
im no awkward dude


nope, you're just someone with a strange proclivity for turning forum threads into an English class.

N.B. don't dictionary.com my words...

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Magyk
Graphics Guru
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Location: East Coast, USA

Re: After A Long Delay....

Post by Magyk »

Baconiser wrote:
Max Rambone wrote:If you really wanna tempt me to play JA, have some dudes PUG silly or H3H.

I've never dismissed any custom map without playing it.

One of the biggest phails I can think of is 'Seuss.'

Even though I love green eggs and ham, sam I am......on a boat...with a goat...

With a Schrute, even if he's mute...

With a jawa, even if he's gawa...

With a Guard!an, even if he's tardian.

With a Dragon, even if he's laggin'...

With a Turky, even though hes lurky...

With a Magyk, even though he can be Fagyk...

With a lasic, even though he phasic...

With a Bunny, with all the funny...

A Raptor to deal all the snapzors...

Damn...I should really stop now.


~archi


awww where's me?



Even with a baconizer, though I wish he was wiser.

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GUARD!AN
Soup Eater
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Location: San Francisco, CA

Re: After A Long Delay....

Post by GUARD!AN »

This looks really cool Mike! Can't wait to try it!

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j3rk
A nub is In Ur Memories
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Re: After A Long Delay....

Post by j3rk »

I need some direction... I think I destroyed all of the grey boxes (the ones on the ground level as well as the tall ones on the upper level) but there were two grey doors that I couldn't figure out how to open (or if I needed to) and even though I found another route around to get to the big double gates at the top of the hill(s) I couldn't figure out how to open them. I tried joining when I saw you guys on the server earlier but I couldn't for some reason and gave up after a few minutes (may have been my PC or 'net connection). I'll try catching you again later.

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Turquoise Dragon
The Scaled One
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Location: Looking in your window. Hi.

Re: After A Long Delay....

Post by Turquoise Dragon »

Strange...did yopu destroy all 14 boxes? 3 topside, 11 inside. That's the only way to have the gates become damagable (to prevent obj skipping). Also, made a few minor changes already to address some things magyk/guard brought up. The invisible walls are gone, and you still can't obj skip. Also, you can''t attack the third wall segment until you break the second, preventing a dude from launching over the wall, and only having to take down 1 wall section to get the obj.

We'll probably be on sometime. I think sometime this weekend was mentioned.

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Magyk
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Re: After A Long Delay....

Post by Magyk »

I say we pug this map tonight, I want to see it in action.

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Turquoise Dragon
The Scaled One
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Location: Looking in your window. Hi.

Re: After A Long Delay....

Post by Turquoise Dragon »

Removed the front page download as I got an upgraded version here. New obj-skipping measures in effect, eliminating the invisible walls. The map is now launch-able, but each objective needs the one before it completed in order to 'activate'. Added a bit of cover for the first and third objectives. Added two towers on the cliffs. Also added catapults (and a shitload of 'em) as per Guard's request.

Updated version here:
siege_castle_BETA.zip
(1.63 MiB) Downloaded 73 times

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