Hoth Redux

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Magyk
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Hoth Redux

Post by Magyk »

Started this a long time ago.. and just started work on it again recently.
Still very much a work in progress.. but lots of progress on this has been made. Full release by the end of June, probably sooner. Open to C&C as always.

Mostly what I have left are objects (the bath-tub thing in the codes area is an example, lights, doors, etc) and matching the snow colors (some are bluer than others.) Also, not shown in these screens but I do have the outdoor ground snow done too.

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Turquoise Dragon
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Re: Hoth Redux

Post by Turquoise Dragon »

WAY COOL! Massive kudos for this. :D 8-)

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j3rk
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Re: Hoth Redux

Post by j3rk »

Hey this is a good idea... Will take some of the stank out of playing Hoth for the 1,000th time. Is it a basically a texture replacement project or are you actually modding the map?

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Magyk
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Re: Hoth Redux

Post by Magyk »

Purely texture replacements. They directly replace the hoth textures inside assets1.pk3, so (in theory, i haven't tested it) they will actually replace the textures on jhoth too. (And in SP) I'll have screens up of the new doors in a few moments (if everything goes smoothly) with working red/green lights.

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Magyk
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Re: Hoth Redux

Post by Magyk »

More screens rolling in:

These are pretty dark, going for a dark-edge battle worn kind of look.. I might brighten them up a little though. Suggestions welcome.

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Silver Absolution
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Re: Hoth Redux

Post by Silver Absolution »

NICE DOORS

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Turquoise Dragon
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Re: Hoth Redux

Post by Turquoise Dragon »

Silver Absolution wrote:NICE DOORS

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Ramshi
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Re: Hoth Redux

Post by Ramshi »

woah this is sexy...

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Magyk
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Re: Hoth Redux

Post by Magyk »

The red/green lights work on the doors, and I think I'm going to add some grey sections to them to make them two-tone. They do look pretty boss in game though, I'm impressed with them myself.

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Ranger Bob
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Re: Hoth Redux

Post by Ranger Bob »

Not going to be able to see these textures in their full beauty because my graphics are on low. Do they have any effect on fps?

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