After A Long Delay....

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Re: After A Long Delay....

Postby Magyk on Thu May 17, 2012 2:35 pm

Downloading now, to spec around.

Edit:

Added cover is excellent at first obj, but one of the rocks is partially missing.
The tower are sweet, and I like the wider but shorter murder holes on the original tower.
I like the spikes on the ramp to the gates, but there are two different spots where you have to go through two spike things and split like a 3-foot gap, and I wonder if those wouldn't be obnoxious choke points. (Will have to be game tested)

Oh, and the lack of invisi-walls is fantastic. Going to make D lando much more enjoyable to play.
ps; the catapults are sick! changing them to a wood texture eventually, i take it?

pps: I like how the ramparts have all been edited around so you can jump through them now.

ppps: needs more of this. 1:28 and 2:50 ftw.
Last edited by Magyk on Thu May 17, 2012 2:57 pm, edited 5 times in total.
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Re: After A Long Delay....

Postby Aries* on Thu May 17, 2012 2:40 pm

*downloading* I'm hoping it's still shiney
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Re: After A Long Delay....

Postby Magyk on Thu May 17, 2012 2:45 pm

Aries* wrote:*downloading* I'm hoping it's still shiney


ARIEEEEEEESSSSSSSSSS
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Re: After A Long Delay....

Postby Turquoise Dragon on Thu May 17, 2012 4:05 pm

Yeah, I'm gonna mess around with the spikey things placement-wise post-testing-PUG. And, yes it's still shiny. And that damn rock has been giving me issues about displaying that face. And yes, it still needs audio. May yews what mag supplied as it sounds cool enough. Other ideas/suggestions always welcome.

Also, mag, got two custom textures for you if you want to work on them.
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Re: After A Long Delay....

Postby Magyk on Thu May 17, 2012 6:33 pm

Get at me when I'm on xf and I'll see what I can do for you
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catapult texture.png
Last edited by Magyk on Thu May 17, 2012 7:59 pm, edited 1 time in total.
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Re: After A Long Delay....

Postby Magyk on Thu May 17, 2012 7:58 pm

Both of these textures should be seamless (I checked them in photoshop, but I might have missed a seam) if lines show up in-game just let me know and I'll triple-check and buff them out.
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templewallmossy.png
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Re: After A Long Delay....

Postby Turquoise Dragon on Thu May 17, 2012 9:08 pm

Way cool...They work prefectly in-game after resizing them to appropriate dimentions (powers of 2). Thanks a hell of a lot, dude! 8-)
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Re: After A Long Delay....

Postby Magyk on Thu May 17, 2012 10:46 pm

Sweet. Can't wait to see what they look like.
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Re: After A Long Delay....

Postby Turky on Sat May 19, 2012 10:31 am

Magyk wrote:ppps: needs more of this. 1:28 and 2:50 ftw.


Love it whenever they play that theme in swtor :)
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Re: After A Long Delay....

Postby GUARD!AN on Sat May 19, 2012 7:06 pm

Turky wrote:
Magyk wrote:ppps: needs more of this. 1:28 and 2:50 ftw.


Love it whenever they play that theme in swtor :)


Do we still have like 400 people in our guild?? :D
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