final suggestions

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final suggestions

Postby Caesar on Thu Jul 04, 2013 7:24 pm

So after todays 3s on p_D thought we should give Xeon some feedback. The only suggestion I might have is a possible alternate route for 1rst/last objectives. Other than that real solid fun map. Legit pug we had.

Oh and fuck that emergency shield on first obj :D
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Re: final suggestions

Postby Laser on Thu Jul 04, 2013 8:08 pm

Funnest map going. Aesthetically, I'd like to see more colour in the first objective and light up the big long corridor a bit more particularly at the ends.

I like the idea of the emergency shield on the 2nd obj, but the hack could be closer to the o spawn.
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Re: final suggestions

Postby aradorasxeon on Thu Jul 04, 2013 8:25 pm

Caesar wrote:
Oh and fuck that emergency shield on first obj :D




Actually it's the 2nd ^^

altroute to 1st obj is almost around since the begining, but I am still not quite sure if i should add it or not, and if yes, then where?
I know you guys look the map with player eye, and there is nothing wrong with that, since it's a game. I usually (fuck that I always) watch my maps with the sense of build. The base itself (as you probably already have figured out) could be approached via shuttle/plane/something that can fly. So attackers have to take the altroute (oh the irony) so they go in from the channel, which is there because of some experimental gases has to go off somewhere, and that's why the obj0 shield is triggered when attackers get in the channel (because then those 4 gas effect on the vent wouldn't make any sense).
And this is the main reason I haven't added any alt routes for 1st obj, but looks like everyone wants it so I am reconsidering it again.

About altroute to database (as you guys call it the 'cc') well I'm thinking of it. The main reason I haven't added it in the first place is because of the map's special structure. You probably noticed that these are levels above each other (the 2nd obj is a bit of, but that's for a reason). So if I change something at the database it will have (probably big) effect on the level before.

Someone (not sure if sakke or lorax, maybe laser) said to change the clipping around shuttle, so it won't be annoying when jumping with reborn boss, and he suggested the right way to do it, so that will change and won't have any effect on gameplay (but probably everyone needs to download it again).

Someone suggested (maybe just because raging of not getting through) to change the position of the black computer (5th objective). Well I can do that if someone comes up with a better placement for it. At the time it is positoned this way because, D demo can throw a grenade on the hacking guy (with some practice), but also there's a boy so they can't just shoot the hacking guy after spawn. If I put it to the oposite corner (probably map's less used area) then it may become easily rushable. I know it's rush proof (hell i made it), but i had to think about let's retreat guys who would just sit in their 4th spawn point, to avoid this if you retreat after O team got to the upper level a trigger activates itself, and if a defender retreats the rush proof shield is gone, but from that point the defender still got a chance to get to obj (prefarebly a demo).

Anyway thanks for the good replies/rating I wouldn't think that you guys would love this kind of rush protection so much (and about the comments i get from you, you really like it you have to hunt down D team to go on).

About map's darkness, no I won't change that. It's night, night is dark, cahnnels are dark, and I think it's great that both team's sniper can yews this darkness (I'm talking about 1st obj mainly).

I think I've said everything, but you can still comment here if C has already made this topic.
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Re: final suggestions

Postby Sakke on Fri Jul 05, 2013 5:32 am

Alternate route for 1st would be fine, but what bothers me the most is the black hack. It makes too much of a difference if you get it at first or not. Said in another way: it has to be easier to get hat paticular objective. I have a few suggestions:

- Elevator should be faster (I know you want it slow from the previous obj, but what about a small hack above it to increase its speed? Or maybe just auto.
- Change the location of the black hack
- Shorter hack time
- Change the facing of the black hack (so you can't stand in the back and fire)

In generel, I think the map heavily encourages O to max D which is of course a good thing to learn. Also it is very scout-friendly. Could you half the HP og those classes, so you can at least kill them with demp (now that no other weapon except tenloss works in large arts of the map - even mt is not really an option). I know it's hoth classes, but hoth is different in structure from p_D.
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Re: final suggestions

Postby Laser on Fri Jul 05, 2013 8:01 am

Xeon I definitely think you shouldn't have to pass the d spawn to get to the hack for the emergency shield on obj2
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Re: final suggestions

Postby aradorasxeon on Fri Jul 05, 2013 2:35 pm

Made some updates today:

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Replaced obj. (didn't change hack time)

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Invisible ceiling deleted, invisible walls added instead. (those corridors are the new alt route)

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Alt route enter, you have to hack that door (but it can't be hacked until objective is done). At the time door was little buggy :)

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Replaced emergency shield consoles.

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New thingy, should i keep it? It doesn't do anything just looks nice.
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Re: final suggestions

Postby Sakke on Fri Jul 05, 2013 4:23 pm

If defence dies, O gets the black console np.

Next thing up, give landos 50 max HP.
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Re: final suggestions

Postby tens0r on Fri Jul 05, 2013 6:06 pm

This is the general chat section.
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Re: final suggestions

Postby Sakke on Fri Jul 05, 2013 6:10 pm

Mapping has been all I've heard about since I started playing. Oh, and pony memes. :(
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Re: final suggestions

Postby aradorasxeon on Fri Jul 05, 2013 6:45 pm

Sakke wrote:If defence dies, O gets the black console np.


That was the reason for it's original place ^^

Originally I used hoth classes so you could keep it in base without a problem, and I can yews my calss binds :P, but if i gonna remaster them I will probably do more.
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