mp/siege_hoth2

Discuss siege map projects.

mp/siege_hoth2

Postby Duo on Wed Oct 21, 2015 6:08 pm

Download v1.0 (Oct 21, 2015): [click here]

This map is presented as an attempt to "fix" some of the problems with Hoth. It is identical to Hoth, aside from the following changes:

  • Made the midget door at hangar bigger.
  • Added a second midget door around the corner from the first one. It is clipped off from player access until the codes objective is completed.
  • Added buttons at top and bottom of codes bunker lift.
  • Remade the target_locations to give more succinct, accurate locations in team overlay and team chat
  • Raised the ceiling at the infirmary entrance.
  • Remade the clipping for the AT-AT models to be more accurate.
  • Remade the clipping for the dead tauntaun in the cave to be more accurate.
  • Fixed some ugly rocks sticking through the walls of the ion station.
  • Fixed bugged clipping in the ion station.
  • Fixed bugged clipping in the "long" hallways outside of the CC.
  • Fixed missing clipping for some lamp models.
  • Fixed many missing/bugged textures throughout the map.
  • Smoothed out the clipping between the solid and transparent portions of lifts.
  • Smoothed out the clipping between the solid and transparent portions of the hangar ramps.
  • Forced bridge to be crusher(redundant fix if server is running base_entranced)
  • This map is also compatible with all of the anti-lame protections in base_entranced.
  • Included JK2 sounds that were missing from some of the characters (Jan, Bespin Cop, Rebel, Lando)
  • Included Grab's Hoth classes for optional use. These are OPTIONAL classes and are not actually used by the map. I just included in the PK3 as a courtesy so that if we pug with them, you won't see bugged Kyle skins.

Screenshots: (click to enlarge)
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Re: mp/siege_hoth2

Postby Caesar on Wed Oct 21, 2015 6:16 pm

I vote we just replace base hoth with this. Duo's fix sounds 999999999 times better.
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Re: mp/siege_hoth2

Postby Darth_Wayne on Wed Oct 21, 2015 7:18 pm

Nice job!!!
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Re: mp/siege_hoth2

Postby Magyk on Wed Oct 21, 2015 9:07 pm

neat.
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Re: mp/siege_hoth2

Postby Turquoise Dragon on Thu Oct 22, 2015 5:05 am

Sounds cool, will have to test at some point.
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Re: mp/siege_hoth2

Postby Duo on Sat Oct 24, 2015 4:08 pm

Some people complained about the map being too bright. Here is a darker version: [link]
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