siege_cargobarge2

Discuss siege map projects.

Re: siege_cargobarge2

Postby Blackout on Sun Nov 29, 2015 8:36 am

I suppose it's also worth noting that this is the only long hold on this objective so far so perhaps it is just a freak event.
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Re: siege_cargobarge2

Postby LORD on Sun Nov 29, 2015 9:14 am

Blackout wrote:I suppose it's also worth noting that this is the only long hold on this objective so far so perhaps it is just a freak event.


Maybe, but srsly teams were pretty even. We played eat shower with exact teams, and it was close game.
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Re: siege_cargobarge2

Postby Sith on Sun Nov 29, 2015 10:16 am

We should play this map more often.
Last edited by Sith on Mon Apr 17, 2017 12:40 pm, edited 3 times in total.
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Re: siege_cargobarge2

Postby Duo on Sun Nov 29, 2015 12:53 pm

Duo wrote:When Nar came out, people were always complaining about every single obj being both stacked for O and D, depending on whichever one they had gotten outplayed by most recently. I was the creator of a very popular asymmetrical multiplayer Warcraft III map, and the same thing happened after release. After playing many games, people can learn the maps better and we can see trends. Over time, we can differentiate between actual map flaws and people simply being bad. I'm happy to make changes if needed, but let's not rush to judgement just because one team in one pug played poorly.

Never attribute to poor design that which can be adequately explained by poor play.


The offense played historically bad, and every other hold thus far has been brief. It's simple.

Let's move on. Removing any more discussion of this pug/topic unless someone has something new and insightful to say.
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Re: siege_cargobarge2

Postby Sith on Sun Nov 29, 2015 1:42 pm

https://www.youtube.com/watch?v=2EkdRZc ... qIg&t=220s

This is an example how bad old cargo is.
Last edited by Sith on Mon Apr 17, 2017 12:53 pm, edited 5 times in total.
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Re: siege_cargobarge2

Postby Laser on Thu Dec 03, 2015 8:06 pm

With this pk3 in base my game freezes on the title screen :(

Edit: fixed.
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Re: siege_cargobarge2

Postby Duo on Fri Dec 04, 2015 2:08 am

Laser wrote:Edit: fixed.

Care to elaborate?
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Re: siege_cargobarge2

Postby Laser on Fri Dec 04, 2015 8:07 am

Duo wrote:
Laser wrote:Edit: fixed.

Care to elaborate?


Some custom class error; I've had to get rid of some custom maps to accommodate the new releases, despite having smod.

Basically, not a map-specific issue.
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Re: siege_cargobarge2

Postby LORD on Fri Dec 04, 2015 9:47 am

I got also problems with custom classes but it's not causing any crashes, just all classes got kyle skin :?
And removing custom maps fixes this.
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Re: siege_cargobarge2

Postby Duo on Fri Dec 04, 2015 11:38 am

Are you guys running the latest version of SMod?

Check for updated PK3 and also check for any uix86.dll or cgamex86.dll in your base folder. Delete those two DLLs if they exist in your base folder.

IIRC, earlier SMod builds claimed to fix class problem, but it was still bugged.
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