Eat Sand

Discuss siege map projects.
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Duo
Posts: 1070
Joined: Mon May 25, 2009 3:36 pm
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Location: Chile

Re: Eat Sand

Post by Duo »

LORD wrote:Maybe black and xeon play with too high brightness? and when they make map normal to them, for others they are too dark. For example duo made hoth 2 too bright at the beginning.

I just used the .map file Raven provided for Hoth and compiled with standard settings. Oddly, the lights in it were a little too bright, meaning that they used some sort of weird compiler flags at build-time. When I made the darker version I just basically tried to guess/approximate what those flags were. Sort of analogous to a recipe that ruins the food unless you happen to know the proper way to cook it.
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Blackout
Posts: 274
Joined: Sun Aug 14, 2011 8:21 am
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Re: Eat Sand

Post by Blackout »

Version 1.1

The map has been changed so that possession of the codes is required to plant a lick. Only two chances to plant the lick are available as after this the codes will not respawn. If your team's lick is defused twice then you must continue to defend in order to draw the game. If both bombs on each team have been defused the game will end as a draw. The length of the game has been shortened to a 10 minute maximum.

Custom icons and models used for the codes were made by duo.

Changes
-10 minute round time
-Codes required
-2 bombs per team only
-Codes do not return
-Spawn points moved
-Icon added
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aradorasxeon
Posts: 680
Joined: Thu Dec 22, 2011 6:16 pm
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Re: Eat Sand

Post by aradorasxeon »

Blackout wrote:... possession of the codes is required to plant a lick...


I was first like WTF BLACKOUT? Were you drunk while typing this? Then I realized what happened and laughed my ass off. GJ GUARD. GJ.
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2014.05.05. Thanks for al the fun!

"Nah, I go."

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