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Re: High-Quality PUGS...

PostPosted: Tue Jan 04, 2011 6:17 pm
by Max Rambone
Meh, never cared for that douche-baggery much...

Just do it to keep up with the Jones'


~archi

Re: High-Quality PUGS...

PostPosted: Tue Jan 04, 2011 6:34 pm
by tens0r
Max Rambone wrote:Meh, never cared for that douche-baggery much...

Just do it to keep up with the Jones'


~archi

Sorry for starting that douche-baggery.

Re: High-Quality PUGS...

PostPosted: Tue Jan 04, 2011 7:38 pm
by Turky
Max Rambone wrote:I would have said NOTHING if you and trk hadn't started with me.


telling you to stop getting maxed is hardly what any sane player would call "starting" something with you. I didn't say stop sucking or anything insulting like that...

Re: High-Quality PUGS...

PostPosted: Tue Jan 04, 2011 7:53 pm
by Duo
As much as I think Turkey is a whiny bitch, I did see archi getting pointlessly maxed a shitload in that pug.

I really don't get why people get maxed so much in siege. Nobody in particular, nearly everyone does it. The only time you should ever be maxed is if you're attempting to cap an obj and have a legitimate chance at getting it. Sk and live to play another spawn

Re: High-Quality PUGS...

PostPosted: Tue Jan 04, 2011 9:38 pm
by Max Rambone
I usually do, but with those dudes getting killed pretty much instantly upon entering the codes area, I was just trying to make something happen...I usually do this when janning to try and at least take some HP and/or keep them too busy to set mines...etc.

I mean I could have started bitching that they were being shitties, but I didn't.


~archi

Re: High-Quality PUGS...

PostPosted: Tue Jan 04, 2011 11:45 pm
by Turky
Max Rambone wrote:I mean I could have started bitching that they were being shitties, but I didn't.

Turky wrote: I'm pretty sure that we'd have spent an additional 3+ minutes at the bridge if I hadn't fragged numerous players, and frozen others, as jan.


ERROR: Does not compute.

Re: High-Quality PUGS...

PostPosted: Tue Jan 04, 2011 11:49 pm
by Max Rambone
Max Rambone wrote:I usually do, but with those dudes getting killed pretty much instantly upon entering the codes area.


ERROR: Does not read.

umad?

~archi

Re: High-Quality PUGS...

PostPosted: Wed Jan 05, 2011 12:02 am
by Turky
Max Rambone wrote:
Max Rambone wrote:I usually do, but with those dudes getting killed pretty much instantly upon entering the codes area.


ERROR: Does not read.

umad?

~archi


Obviously I wasn't killing a single defensive player.

Re: High-Quality PUGS...

PostPosted: Wed Jan 05, 2011 1:12 am
by tens0r
I'm a god.

Re: High-Quality PUGS...

PostPosted: Thu Jan 06, 2011 12:21 pm
by GUARD!AN
I feel like a thread with this conversation happens every time there is a pug, lol