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Re: Abusive Admin

Kill the admins.
by Blackout
on Mon Aug 01, 2016 6:29 pm
 
Forum: Elysium
Topic: Abusive Admin
Replies: 7
Views: 11236

Re: Alzoc III

Version 1.2 -Objective 4 cover obstacles moved slightly. -Objective 5 codes moved inside outpost. -Objective 5 outpost has a back entrance. -Objective 5 has an offence te c h hack-able lift leading to above the outpost. The changes to objective 5 were made in an effort to make it slightly easier to ...
by Blackout
on Thu Jul 21, 2016 2:35 pm
 
Forum: Mapping
Topic: Alzoc III
Replies: 4
Views: 3774

Re: Alzoc III

Version 1.1 V 1.1 -Objective 4 hallway is wider and has a higher ceiling. -Defence j ed i jump 1-->2 -Retreat teleport from objective 4 spawn to outpost at objective 5 (1 second hack). -Defence Heavy Weapons HP down to 75. -Offence t e ch bacta removed. -Defence ass a ult HP increased to 155. (Class...
by Blackout
on Sun Jul 17, 2016 3:24 pm
 
Forum: Mapping
Topic: Alzoc III
Replies: 4
Views: 3774

Re: Alzoc III

shot0039.jpg
Outside


shot0040.jpg
Objective 2/3


shot0041.jpg
Objective 4
by Blackout
on Thu Jun 30, 2016 7:49 am
 
Forum: Mapping
Topic: Alzoc III
Replies: 4
Views: 3774

Alzoc III

Alzoc III is a mining planet under imperial control mentioned in lots of Star Wars games and included in the JK2 demo. The story behind this siege map is that a small group of rebel soldiers have been tasked with infiltrating an imperial outpost to open the mines for the main rebel force to destroy ...
by Blackout
on Thu Jun 30, 2016 7:45 am
 
Forum: Mapping
Topic: Alzoc III
Replies: 4
Views: 3774

Re: Race

Update! Feel free to yews the lifts from now on. Version 1.1 -Bug fixes (crusher lifts). -All textures included. -3rd objective added, codes with central console. (Must u s e the side furthest away from your spawn point it should be in your teams colour.) Still very much open to suggestions, particu...
by Blackout
on Wed May 25, 2016 2:12 pm
 
Forum: Mapping
Topic: Race
Replies: 3
Views: 3311

Race

Fairly simple map containing two objectives for each team, I called it "Race" because the idea came from playing payload race on tf2, however the concept is similar to siege_codes in that it is a mirrored siege map where both teams complete objectives. It is different to codes though as it...
by Blackout
on Wed May 25, 2016 2:06 pm
 
Forum: Mapping
Topic: Race
Replies: 3
Views: 3311

Re: Map Download Links

Could someone make the maps button on the front page link to this thread?
by Blackout
on Tue May 17, 2016 3:19 pm
 
Global announcement: Map Download Links
Replies: 5
Views: 61696

Re: Imperial Hangar

Update! All feedback still welcomed. V1.1 14/05/2016 -Shorter distance from spawn to objectives 1/2 -Hack time for codes spawn reduced by 0.5 seconds -Objective 3 D spawn all opposite objective -Objective 4 D spawn on the ground floor -Added objective descriptions for siege help feature -Bug Fixes (...
by Blackout
on Sat May 14, 2016 9:19 am
 
Forum: Mapping
Topic: Imperial Hangar
Replies: 1
Views: 1968

Imperial Hangar

Objective 1 is original 2-4 uses the hangar from t2_dpred (prison break single player map). https://www.dropbox.com/s/722y369vxtyoaex/siege_hangar.pk3?dl=0 Objectives 1-3 are fairly standard I will not bother to explain them but objective 4 is slightly different. To activate the launch countdown mor...
by Blackout
on Sat May 14, 2016 9:09 am
 
Forum: Mapping
Topic: Imperial Hangar
Replies: 1
Views: 1968
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