Botroutes

Discuss the public siege server Tempest.

Botroutes

Postby j3rk on Thu Jan 13, 2011 12:40 pm

Can we please at least add botroutes to Tempest? At least the bots won't be as annoying that way. If you need some lemme know, I'll send you the files. Gracias.
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Re: Botroutes

Postby Max Rambone on Thu Jan 13, 2011 12:53 pm

I still say reduce the botminplayers and the timeouttospex.

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Re: Botroutes

Postby AmericanFool on Fri Jan 14, 2011 1:24 am

^Agree with archi. If you got rid of bots regular players could actually tell if there was anyone on tempest.
Also, I would rather have bots that jump into pits three times per game then ones that could potentially affect the actual game.
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Re: Botroutes

Postby Turky on Fri Jan 14, 2011 2:50 am

AmericanFool wrote:Also, I would rather have bots that jump into pits three times per game then ones that could potentially affect the actual game.


only 3 times?
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Re: Botroutes

Postby AmericanFool on Fri Jan 14, 2011 12:29 pm

Turky wrote:
AmericanFool wrote:Also, I would rather have bots that jump into pits three times per game then ones that could potentially affect the actual game.


only 3 times?


per minute* :s
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Re: Botroutes

Postby piipe on Fri Jan 14, 2011 3:18 pm

can u add smart bots???
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Re: Botroutes

Postby GUARD!AN on Fri Jan 14, 2011 5:04 pm

If someone made smart bots like OJP mod does, I would love you forever
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Re: Botroutes

Postby Max Rambone on Fri Jan 14, 2011 8:22 pm

AKA: "J3rk I would love you forever if you made the bots not dumbasses."

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Re: Botroutes

Postby Turquoise Dragon on Fri Jan 14, 2011 11:18 pm

Well, botroutes could make the bots not completely useless, but I side with turk on this one. It's kinda annoying to be killed by a bot while you're attempting to take out a player who's doing the obj.
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Re: Botroutes

Postby piipe on Fri Jan 14, 2011 11:22 pm

there is a server called kurgan something ... where bots are really smart

they complete objectives!!!!
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