siege_castle teaser

Discuss siege map projects.

Re: siege_castle teaser

Postby Turky on Sat Jul 23, 2011 12:57 pm

Laser wrote:
Turquoise Dragon wrote:I'm back, and work shall resume tomorrow. And, damn...I'm gone 2 weeks and there are 662 new posts?


you're the steady head round here, we need you!


strong homo.
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Re: siege_castle teaser

Postby Flyer on Sat Jul 23, 2011 4:27 pm

turkey looks for the homo in everything
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Re: siege_castle teaser

Postby Turky on Sat Jul 23, 2011 10:33 pm

Flyer wrote:turkey looks for the homo in everything


I learn too much from your passion for homosexuality. That's what we get for having you around, we find better ways to make fun of gay people.
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Re: siege_castle teaser

Postby Turquoise Dragon on Sun Jul 24, 2011 3:08 am

...is no thread safe...?
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Re: siege_castle teaser

Postby Laser on Sun Jul 24, 2011 6:29 am

i think you should move this to the tranquil realms of the sanctuary

because then this map can ONLY BE GOOD!
Less QQ more Pew Pew
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Re: siege_castle teaser

Postby Turquoise Dragon on Sun Jul 24, 2011 6:44 am

HEY EVERONE, LOOK! A POST NOT INVOLVING RAGE!!!!!

It is with deep regret that I must put this map on the side. At about 90% towards a BETA release, Radient decides that NOW is the right time to tell me the map is too large (about 1.5 times too large in both x and y planes). Reducing the map size would involve a serious deal of re-working on my part, about the same as making a completely new map. I would need to (obviously) reduce skybox, seriously rearrange several map components, change the overall orientation of the map, etc...

But don't worry, I will eventually return to this map. As of right now, I think I should pursue a smaller, simpler siege map. I will keep the same general feel as the past map (attacking a castle), although take a new direction, wich should fit inside a smaller map...

I will be creating a map involving an attack on my interpretations of the Flying Fortress of Final Fantasy I. Doing thus allows me to double my map space - half of the map on the ground, half of it in the fortress above the ground. This allows me to have a smaller map (yay) with the same style layout as the previous one.
















Then again, I may get really ambitious (bored) one day and work on the original.
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Re: siege_castle teaser

Postby Laser on Sun Jul 24, 2011 7:29 am

shame :(
Less QQ more Pew Pew
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Re: siege_castle teaser

Postby Turky on Sun Jul 24, 2011 8:24 am

Turquoise Dragon wrote:...is no thread safe...?


I blame Laser and his homoinnuendo.
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Re: siege_castle teaser

Postby Max Rambone on Sun Jul 24, 2011 11:18 am

Thanks, guys.

~archi
Eventus stultorum magister.
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