by lorax on Tue Apr 26, 2011 5:21 pm
Okay this has gone on long enough... WTF does yeno mean?
I plan on having the slime be damaging like lava but to a lesser extent (you could probably be in it for a second and not die if you are maxed in hp), so yeah kind of like vjun I think (haven't played sp forever tho, so I can't remember).
Tentative classes that I have been thinking about, very open to advice here.
----(format goes as follows)----
[Class name]: [Role/Purpose]
[In game model for one team] /[other team]
[Weapons]
[Items/Abiilities/Force Powers]
------(list begins here)-------
snowtrooper: Gunner Damage (combo of assa and chewie)
red Rebel/red Boba
Concussion Rifle?, Heavy Repeater, E11, Melee, Pistol
Big Bacta, Binoculars, E-web
--------------------------------
chewie: Sniper (multi-purpose g0d class)
human merc/regular(green) Boba
Disruptor, Bowcaster?, Melee, Pistol
Small Bacta, Sentry, Cloak?
--------------------------------
Demo: Miner (good defender)
Bespin Cop (hoth demo)/ Blue Boba
Thermal Dets, Mines, Detpacks, Melee, Pistol
Small Bacta
--------------------------------
lando: Classic jan (support/stealth)
Rodian/Imperial
Demp, E11, Melee, Pistol
Small Bacta, Sentry, Cloak?, TeamHeal/AmmoRecharge/DropCans
--------------------------------
jan: reborn boss Consular (support reborn boss)
black human/cultist
Single Saber: Yellow Stance, Colors: Yellow and Red, FFR, Saber Defense 3
Heal team, Mind Trick, Sense, Absorb, Protect, Drain, Speed
--------------------------------
reborn boss: reborn boss Guardian (damage reborn boss)
kel dor/reborn new
Saber Staff, Colors: Green and Violet, Saber Throw, Saber Offense 3, Saber Defense 3
Protect, Absorb, Push, Rage
--------------------------------
I really wanted to try a different setup for classes than the conventional ones because they don't really make sense. First of all I wanted to reduce as much spam as possible so I got rid of rockets and golan, but I really think that as bad as mine spam might get, they have a valid reason for being in the game because detpacks really just suck.
Then I wanted to boil down the major roles in siege so I came up with the general idea above. I thought that a single reborn boss class was pretty stupid as they are usually played a lot for their adaptability, so I think two would be better than one.
Another flaw I saw in the traditional classes is the single support class. You almost always have to have at least one jan on your team, so why not give more variety for support classes and consolidate damage classes?
So yeah, if you see any obvious flaws in these please speak up and help me make them better.
<----- Like a boss!!!