siege_malachor

Discuss siege map projects.

Re: siege_malachor

Postby lorax on Wed Feb 02, 2011 3:53 pm

Fixed the first image (I think) and now have a paint concept of the middle ground.
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Secondary Objectives:
Possible Hack to get swoops and/or ramp
Hack to build/destroy bridge directly to ship (for other team to get quick access to your base)
Hack/Something to capture the middle ship that acts as a forward teleport for the team that controls it, to get to the other side faster.

Will probably limit where swoops can go with stairs or something so it isn't like des where everybody just grabs one for insane damage on objs.
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Re: siege_malachor

Postby Laser on Wed Feb 02, 2011 5:12 pm

yeno this!
Less QQ more Pew Pew
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Re: siege_malachor

Postby § Vail § on Tue Apr 26, 2011 2:54 am

As long as there are swoops i can destroy for points!
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Re: siege_malachor

Postby j3rk on Tue Apr 26, 2011 10:37 am

Lor finally getting a map with his slime... But he has to make it himself.
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Re: siege_malachor

Postby Turquoise Dragon on Tue Apr 26, 2011 10:51 am

Is this 'slime' the 'water' on vjun, or something like that?
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Re: siege_malachor

Postby lorax on Tue Apr 26, 2011 5:21 pm

Okay this has gone on long enough... WTF does yeno mean?

I plan on having the slime be damaging like lava but to a lesser extent (you could probably be in it for a second and not die if you are maxed in hp), so yeah kind of like vjun I think (haven't played sp forever tho, so I can't remember).

Tentative classes that I have been thinking about, very open to advice here.
----(format goes as follows)----
[Class name]: [Role/Purpose]
[In game model for one team] /[other team]
[Weapons]
[Items/Abiilities/Force Powers]
------(list begins here)-------
snowtrooper: Gunner Damage (combo of assa and chewie)
red Rebel/red Boba
Concussion Rifle?, Heavy Repeater, E11, Melee, Pistol
Big Bacta, Binoculars, E-web
--------------------------------
chewie: Sniper (multi-purpose g0d class)
human merc/regular(green) Boba
Disruptor, Bowcaster?, Melee, Pistol
Small Bacta, Sentry, Cloak?
--------------------------------
Demo: Miner (good defender)
Bespin Cop (hoth demo)/ Blue Boba
Thermal Dets, Mines, Detpacks, Melee, Pistol
Small Bacta
--------------------------------
lando: Classic jan (support/stealth)
Rodian/Imperial
Demp, E11, Melee, Pistol
Small Bacta, Sentry, Cloak?, TeamHeal/AmmoRecharge/DropCans
--------------------------------
jan: reborn boss Consular (support reborn boss)
black human/cultist
Single Saber: Yellow Stance, Colors: Yellow and Red, FFR, Saber Defense 3
Heal team, Mind Trick, Sense, Absorb, Protect, Drain, Speed
--------------------------------
reborn boss: reborn boss Guardian (damage reborn boss)
kel dor/reborn new
Saber Staff, Colors: Green and Violet, Saber Throw, Saber Offense 3, Saber Defense 3
Protect, Absorb, Push, Rage
--------------------------------

I really wanted to try a different setup for classes than the conventional ones because they don't really make sense. First of all I wanted to reduce as much spam as possible so I got rid of rockets and golan, but I really think that as bad as mine spam might get, they have a valid reason for being in the game because detpacks really just suck.

Then I wanted to boil down the major roles in siege so I came up with the general idea above. I thought that a single reborn boss class was pretty stupid as they are usually played a lot for their adaptability, so I think two would be better than one.

Another flaw I saw in the traditional classes is the single support class. You almost always have to have at least one jan on your team, so why not give more variety for support classes and consolidate damage classes?

So yeah, if you see any obvious flaws in these please speak up and help me make them better.
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Re: siege_malachor

Postby Turky on Tue Apr 26, 2011 5:58 pm

No class should ever have cloak. And binoculars are extraneous, that's what cg_fov is for.

Why would you express concern about spam while keeping mines in the game? At least with golan they'll explode in a few seconds, and yet there's still time for players to avoid it. Also, it's a lot harder to spam golans when there's few lifts or narrow hallways/doorways (and no critical objectives for the golan to insta-explode on).
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Re: siege_malachor

Postby Magyk on Tue Apr 26, 2011 6:09 pm

You can keep mines in and cut down on spam as long as you only give people like 5 trips tbh.

Note: Yeah, yeah, that's enough for like one good "spam." But I'm a big fan of "panic spam" myself, it's really the only situation I find it acceptable. (ie: You spawn at the hangar and a dude is going up the elevator, so you whip around and mine his face off.)
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Re: siege_malachor

Postby Turky on Tue Apr 26, 2011 6:14 pm

Magyk wrote:You can keep mines in and cut down on spam as long as you only give people like 5 trips tbh.


You can't do 5. 10 or 20 only. Any other number and you'd probably have to make your own serverside mod to accommodate that.
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Re: siege_malachor

Postby Turquoise Dragon on Tue Apr 26, 2011 6:36 pm

no cloak pls, it messes with my game =/
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