Download: Siege pack (siege_bomb1b, korriball1b)

Discuss siege map projects.

Re: New Siege Map Pack

Postby GUARD!AN on Fri Jul 24, 2009 2:12 pm

YES I knew I was forgetting something, yeah, make it just like codes on hoth, we should still have normal force regen. They aren't mystical reborn boss crystals after all.
GUARD!AN

–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
User avatar
GUARD!AN
Soup Eater
 
Posts: 3019
Joined: Mon May 25, 2009 3:41 pm
Location: San Francisco, CA
Highscores: 4
Local time: Wed Oct 22, 2025 5:18 am
Karma: -147

Re: New Siege Map Pack

Postby wafflz on Fri Jul 24, 2009 2:19 pm

Duo wrote:1. On the first obj, either D shouldn't spawn so close to the hack, or the hack should be a lot shorter. Right now, you pretty much have to give the entire other team a 10 second spawn in order to get the hack.


Or have someone do what I did, which requires you to have an O reborn boss just sitting at their spawn.

I think the generators at codes have a bit too much health as well, you should ideally be able to at the very least destroy one with 10 rockets, and not have to E-Web them for a long ass fucking time.

Just my personal preference, but I think that D jans not having a shield, and maybe giving them a sentry instead would be a nice change, due to the way you can spam a well-placed shield and prevent the 1st obj from being turned in regardless of how long it takes.
Image
Image
wafflz
 
Posts: 128
Joined: Mon May 25, 2009 8:52 pm
Local time: Wed Oct 22, 2025 6:18 am
Karma: -25

Re: New Siege Map Pack

Postby GUARD!AN on Fri Jul 24, 2009 2:20 pm

Wafflz does bring up an excellent point, there is a completely new strategy that J3rk has introduced to siege with that first objective, an Offense reborn boss pulling defense players off the walkway that is the quick route to the objective.
GUARD!AN

–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
User avatar
GUARD!AN
Soup Eater
 
Posts: 3019
Joined: Mon May 25, 2009 3:41 pm
Location: San Francisco, CA
Highscores: 4
Local time: Wed Oct 22, 2025 5:18 am
Karma: -147

Re: New Siege Map Pack

Postby wafflz on Fri Jul 24, 2009 2:24 pm

GUARD!AN wrote:Wafflz does bring up an excellent point, there is a completely new strategy that J3rk has introduced to siege with that first objective, an Offense reborn boss pulling defense players off the walkway that is the quick route to the objective.


I did mean that, but the alternative is if you have a player hacking, you can yaw the door they come out of and nobody can get through.

(There are TWO doors out of the first spawn, by the way :)
Image
Image
wafflz
 
Posts: 128
Joined: Mon May 25, 2009 8:52 pm
Local time: Wed Oct 22, 2025 6:18 am
Karma: -25

Re: New Siege Map Pack

Postby C2PO on Fri Jul 24, 2009 11:41 pm

These things have been said already most likely, but still my two cents on the map:

1. Make putting the power mod in an instantaneous thing and not a hack.

2. Lower the HP a little bit (maybe 1 or 2 dets less) on the power generators that lead to code rooms

3. Lower the HP on the power generators that lead to Pops head so that they only take maybe 2-3 dets to destroy max, and remove one or two of them as well.

4. Make the map a little bit more colorful and not so bland and boring looking. I feel like I'm playing a game based in 2500 BC and not a futuristic Sci-Fi game. Metal it up a bit!
Image

Now that's the tastiest crunch I ever hoid.
User avatar
C2PO
 
Posts: 156
Joined: Mon May 25, 2009 10:31 pm
Local time: Wed Oct 22, 2025 7:18 am
Karma: -110

Re: New Siege Map Pack

Postby GUARD!AN on Sat Jul 25, 2009 12:59 am

The double codes delivery objective is all but impossible. I'm not entirely sure the best way to go about fixing it but possibly some combination of these suggestions. But imo that is really hindering the maps playability.

-Drastically lower the HP to the generators to the codes doors
-Drastically lower the hack time to the codes delivery (should be instantaneous)
-Make force regen normal and ALLOW mind trick with codes
-Don't allow jans to heal generators to codes room doors
-Perhaps move the defense spawn on that objective? To somewhere that isn't right on top of your head if you are trying to get ready to deliver.
-Allow the offense to hack the turrets so they start shooting the defense, and there can be battles over hacking the turrets as well.
GUARD!AN

–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
User avatar
GUARD!AN
Soup Eater
 
Posts: 3019
Joined: Mon May 25, 2009 3:41 pm
Location: San Francisco, CA
Highscores: 4
Local time: Wed Oct 22, 2025 5:18 am
Karma: -147

Re: New Siege Map Pack

Postby Duo on Sat Jul 25, 2009 1:28 am

Actually I now think you shouldn't make the first obj an instant hack. It's really easy to get up there. It should be like a 3 second hack.
Image
User avatar
Duo
 
Posts: 1070
Joined: Mon May 25, 2009 3:36 pm
Location: Chile
Local time: Wed Oct 22, 2025 4:18 am
Karma: -25

Re: New Siege Map Pack

Postby $£xyc@w on Sun Jul 26, 2009 3:10 pm

lol i found Dr.who police box :D BAD WOLF! haha
Last edited by $£xyc@w on Sun Jul 26, 2009 6:36 pm, edited 1 time in total.
CóW
User avatar
$£xyc@w
 
Posts: 58
Joined: Tue May 26, 2009 6:04 am
Location: Suomi Finland
Local time: Wed Oct 22, 2025 12:18 pm
Karma: -40

Re: New Siege Map Pack

Postby aƒrÒ on Sun Jul 26, 2009 6:26 pm

i don't get the bad wofl????
aƒrÒ
 
Posts: 239
Joined: Fri May 29, 2009 1:18 pm
Local time: Wed Oct 22, 2025 1:18 pm
Karma: -70

Re: New Siege Map Pack

Postby j3rk on Sun Jul 26, 2009 8:43 pm

I decided to release a new version of this "2fer" map pack which you can download below. (Note the new map names.) The changes I made are also listed below.

Download link #1: http://www.filefront.com/14130447/jkasi ... _BETA2.zip

Korriball changes:

- Cosmetic stuff to improve FPS

lick changes:

- Shortened hack length for power mod hack
- Enlarged the power mod hack area
- Shortened hack length for code hacks
- Pushed D code spawns back a bit
- Shortened hack length for smugglers tunnel building
- Aesthetically fixed invisible walled windows
- Removed force crippling from carried objects
- Lowered HP on code doorlock generators
- Added more stationary guns
- Removed one of the shield generators from last obj
- Changed music

Still todo on lick:

- Tried to fix the "spam bridge" but haven't found a method that works yet
- Working on scripts to change team control of turrets
- Possible class changes (Still using Hoth classes for now)
4 8 15 16 23 42
User avatar
j3rk
A nub is In Ur Memories
 
Topic author
Posts: 772
Joined: Mon Jul 06, 2009 12:20 pm
Local time: Wed Oct 22, 2025 8:18 am
Karma: 2

PreviousNext

Return to Mapping

Who is online

Users browsing this forum: No registered users and 1 guest