(Download) zomb_raxus1a

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(Download) zomb_raxus1a

Postby j3rk on Sat Nov 27, 2010 2:57 pm

Download link: http://www.gamefront.com/files/20493069 ... axus1a_pk3
This is a Zombeh map set on the SW junk world of Raxus Prime. The map contains several traps which I haven't been able to thoroughly test and I ran out of time so please let me know if anything's funky. This is running on Zombieland Classic.

Traps:
- Garbage compactor crushers
- Pit falls (punny)
- Power relay chamber overload
- Gas chamber
NOTE: Trap kills should all count as player kills, so whoever triggers the trap _should_ get proper credit if everything is working right.

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P.S. If you guys think this would make a decent Siege map let me know and give me ideas for some objectives and I'll make it happen.
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Re: zomb_rax1a

Postby Turky on Sat Nov 27, 2010 5:26 pm

It might be smart to make a map that's both zombable and siegeable. Or make two different archetypes. Looks nice though!

Also (way off topic here but somewhat relevant), do you think you could make the zombie servers yews a folder other than base? I think all you'd have to do is put the serverside mod into a non-base folder called X, and then just do fs_game X in the startup command line. It would make things a lot easier for me, because I really only yews your mod when I need an EOF fix; this way, when I connect to a Zombie-mod server, it will activate my clientside jerkmod, provided that I have my mod in my "X" modfolder. It's very buggy on keramod servers for sure, often making rax jorises record for several rounds on end without stopping (and I can't seem to stop it myself very easily without reconnecting).

Probably only applies to me so it's a bit of a personal favor, but if it's not too much trouble to pull off, it might help me not have to constantly restart the game when switching from siege to zombies!

Lorax and I have noticed that at the end of rounds, it will occasionally spit out the screenshot command blurb (where it's supposed to save the screenshot at the end of the demo you've chosen to save).
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Re: zomb_rax1a

Postby j3rk on Sat Nov 27, 2010 7:39 pm

Yeah I know b5 is kinda buggy. I'm hopeful that b6 will be more solid. I'll also see what I can do about the mod dir thing.
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Re: zomb_rax1a

Postby lorax on Sat Nov 27, 2010 10:33 pm

Nice work on raxus, looks great like always. I'd like to point out I asked for something similar to what trk said a while ago... :roll: mainly for cfgs but still :P

A few questions about the map in general I'd like answered sometime (might have been already but I have a bad memory):
-What's the general size? big like train/hop? or small like hoth?
-Estimated trap count? Less than 5? 5-10? 10+?
-Z-axis usage? Lots of up and down? or mainly level-ish?
-Lots-o-boxes? or random junk?

j3rk wrote:I'm hopeful that b6 will be out soon.

Oh wait, you didn't say that. Guess I just read into that, sorry :P

Good luck, I hope to be playing this soon :)
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Re: zomb_rax1a

Postby Turquoise Dragon on Sat Nov 27, 2010 11:41 pm

damn....this looks great
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Re: zomb_rax1a

Postby Laser on Sun Nov 28, 2010 9:43 am

fit.
Less QQ more Pew Pew
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Re: zomb_rax1a

Postby j3rk on Sun Nov 28, 2010 10:14 am

lorax wrote:-What's the general size? big like train/hop? or small like hoth?

A chunk of the inside is reused from train... but it actually may be just a little larger. At first it was going to be a Raxus themed train w/traps, but it turned into its own thing.

lorax wrote:Estimated trap count? Less than 5? 5-10? 10+?

So far exactly 5. I may add more once those are polished though.

lorax wrote:-Z-axis usage? Lots of up and down? or mainly level-ish?

The outside area with the Sandcrawlers is mad vertical. The inside not so much.

lorax wrote:-Lots-o-boxes? or random junk?

More junk than boxes.

:-)
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Re: zomb_rax1a

Postby Turky on Sun Nov 28, 2010 12:03 pm

lorax wrote: I'd like to point out I asked for something similar to what trk said a while ago... :roll:


so did I :P
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Re: zomb_rax1a

Postby aƒrÒ on Sun Nov 28, 2010 8:49 pm

Sounds awesome, looking forward when we get to play it :D
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Re: zomb_rax1a

Postby Darth_Wayne on Mon Nov 29, 2010 2:03 am

wow afro, chill.
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