Alzoc III

Discuss siege map projects.

Alzoc III

Postby Blackout on Thu Jun 30, 2016 7:45 am

Alzoc III is a mining planet under imperial control mentioned in lots of Star Wars games and included in the JK2 demo. The story behind this siege map is that a small group of rebel soldiers have been tasked with infiltrating an imperial outpost to open the mines for the main rebel force to destroy the imperial operation.

Objectives 1-4 are set indoors with the 5th and final objective taking place on the snow and ice of the planet's surface.

Classes are pretty much what you would expect from each class normally (quite close to hoth/nar classes with a few differences).

DOWNLOAD

As always feedback is welcomed. Enjoy the map!

Changelog

V 1.1

-Objective 4 hallway is wider and has a higher ceiling.
-Defence jedi jump 1-->2
-Retreat teleport from objective 4 spawn to outpost at objective 5 (1 second hack).
-Defence Heavy Weapons HP down to 75.
-Offence tech bacta removed.
-Defence assault HP increased to 155. (Class should probably be limited to 1 per team.)
-Slight change in lighting.

V 1.2

-Objective 4 cover obstacles moved slightly.
-Objective 5 codes moved inside outpost.
-Objective 5 outpost has a back entrance.
-Objective 5 has an offence tech hack-able lift leading to above the outpost.
Last edited by Blackout on Thu Jul 21, 2016 2:35 pm, edited 5 times in total.
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Re: Alzoc III

Postby Blackout on Thu Jun 30, 2016 7:49 am

shot0039.jpg
Outside


shot0040.jpg
Objective 2/3


shot0041.jpg
Objective 4
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Re: Alzoc III

Postby LORD on Fri Jul 01, 2016 1:41 am

Looks nice ;)
GhouL WanT MeaT !!!
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Re: Alzoc III

Postby Blackout on Sun Jul 17, 2016 3:24 pm

Version 1.1

V 1.1

-Objective 4 hallway is wider and has a higher ceiling.
-Defence jedi jump 1-->2
-Retreat teleport from objective 4 spawn to outpost at objective 5 (1 second hack).
-Defence Heavy Weapons HP down to 75.
-Offence tech bacta removed.
-Defence assault HP increased to 155. (Class should probably be limited to 1 per team.)
-Slight change in lighting.


You should be able to get up the hill as any class except for at its steepest points.

Feedback is still welcomed we've had a couple of games on this and it played fairly well hopefully we can get a bigger game on this soon.
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Re: Alzoc III

Postby Blackout on Thu Jul 21, 2016 2:35 pm

Version 1.2

-Objective 4 cover obstacles moved slightly.
-Objective 5 codes moved inside outpost.
-Objective 5 outpost has a back entrance.
-Objective 5 has an offence tech hack-able lift leading to above the outpost.

The changes to objective 5 were made in an effort to make it slightly easier to attack; I've kept the rest of the map and the classes the same but I am willing to change all parts of the map if people make suggestions that I like or any problems are found.

Please replace the old map with this new version in base.
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