by Turky on Mon May 31, 2010 2:32 am
well, hoth codes are an example of an objective that can be either rushed, or held indefiniteiy. And, it doesn't necessarily have to be rushed at the very beginning (which sets it apart from cargo!), which is also nice.
It does pass by the enemy spawn, but at a distance. So it requires luck and/or skill to peg someone who's about to get the objective. Not the same as having to run directly past them.