Idea

Discuss siege map projects.

Idea

Postby Turquoise Dragon on Sat Jun 26, 2010 10:22 pm

I've got an idea for a seige map I plan to work on. The base idea is a castle siege. Due to my work scedule, I have no anticipated date of release. As it'll be my first attempt at a seige map, I'm trying to keep it simple.

Obectives and team placement:

1. Break through wall - (Like desert wall) Offense outside castle. Defense on wall. Offense must break through wall. Ideally, the whole wall will be destructable (in sections), to reduce the midget spam effect (for next obj). Cover (trees, rocks, ditches, etc.) outside of castle will be available.

2. Advance to keep - (Like hoth hangar) Offense right outside wall (Likely behind cover). Defense on/outside keep. Castle town in between. Offense must get through town, and to entrance of keep.

3. Raise flag over keep - (Like hoth codes) Offense outside keep. Defense somewhere inside. This may be worked around a bit. The idea will be for offense to pick up a flag, and get it up to the top of the keep. I hope to avoid placing the defense in between offense and objective. I may also have it set up instead so that they have to run through an open area (with some cover) to a small free-standing keep, and place the flag there. May have it as a 'hackable' objective to replicate actually 'raising' the flag.

Other stuff:

I hope to give each class (except reborn boss) a 'lightsaber', but instead of a saber, it will be a dagger. They will only have defense 1, offense 1, wall knockback engaged, and no saber throw (to replicate an actual dagger). reborn boss will have normal lightsaber and force.

Offense classes:

snowtrooper:
100 hp
1.00 speed
dagger
pistol
E-11
repeater
bacta
e-web

Heavy Weaps:
150 hp
.75 speed
dagger
pistol
rockets
maybe conc rifle
bacta

Demo:
100 hp
1.00 speed
dagger
pistol
grenades
detpaks
bacta

lando:
100 hp
1.25 speed
dagger
pistol
disruptor
maybe E-11 or golan
bacta

jan:
100 hp
1.00 speed
dagger
pistol
DEMP
maybe e-web (make useful for obj1)
likely sheild

reborn boss:
75 hp
1.25 speed
saber
maybe pistol
offense 2 or 3
defense 3
throw 2
mind trick 3
jump 2 or 3
push/pull 1 or 2
protect 2 or 3
absorb 2
heal 1

Defense classes:

snowtrooper:
100 hp
1.00 speed
dagger
pistol
E-11
repeater
maybe golan
big bacta

Heavy weaps:
150 hp
0.75 speed
dagger
pistol
maybe E-11
rockets
conc rifle
maybe bacta

Demo:
100 hp
1.00 speed
dagger
pistol
maybe E-11
grenades
mines
detpaks
bacta

lando:
100 hp
1.25 speed
dagger
pistol
disruptor
maybe detpak
sentry

jan:
100 hp
1.00 speed
dagger
pistol
DEMP
sheild
sentry

reborn boss:
50 or 75 hp
1.25 speed
saber
offense 2
defense 3
throw 2
mind trick 3
speed 2 or 3
push/pull 2
lightning 2, maybe 3
grip 2

Hopefully, I can yews some custom skins/models for the classes, to make it more ‘castle-like’. Basic diagram of map to be uploaded soon. Any comments/suggestions are very welcome.
Image
User avatar
Turquoise Dragon
The Scaled One
 
Topic author
Posts: 2042
Joined: Tue May 04, 2010 12:11 am
Location: Looking in your window. Hi.
Local time: Wed Oct 22, 2025 7:45 am
Karma: 8

Re: Idea

Postby Laser on Sun Jun 27, 2010 8:00 am

3 objs not enough imo
Less QQ more Pew Pew
Image
Image
Image
Image
Image
User avatar
Laser
Kopite
 
Posts: 2326
Joined: Sat Jun 13, 2009 4:15 am
Highscores: 1
Local time: Wed Oct 22, 2025 12:45 pm
Karma: -9

Re: Idea

Postby Turquoise Dragon on Sun Jun 27, 2010 9:28 am

I realize that. I'm trying to think up some more. Hence this post. Added to last one a wall around the keep that must be broken through. Also door on either side for def to get through it they wanna prep some mines etc.
Image
User avatar
Turquoise Dragon
The Scaled One
 
Topic author
Posts: 2042
Joined: Tue May 04, 2010 12:11 am
Location: Looking in your window. Hi.
Local time: Wed Oct 22, 2025 7:45 am
Karma: 8

Re: Idea

Postby Darth_Wayne on Sun Jun 27, 2010 10:57 am

I only play maps where wall knockback is disengaged.
Image
Darth_Wayne
kera and sfail's fiend
 
Posts: 898
Joined: Wed May 27, 2009 5:11 pm
Location: In the projects with Puff, the Magic Dragon
Local time: Wed Oct 22, 2025 6:45 am
Karma: -73

Re: Idea

Postby tens0r on Sun Jun 27, 2010 10:59 am

You plan to give chewie rockets and conc...don't even waste your time with this map.
Image
tens0r
 
Posts: 1996
Joined: Mon May 25, 2009 7:52 pm
Location: I'm a god.
Local time: Wed Oct 22, 2025 6:45 am
Karma: -88

Re: Idea

Postby Turquoise Dragon on Sun Jun 27, 2010 11:16 am

Darth_Wayne wrote:I only play maps where wall knockback is disengaged.


Only on daggers (as real daggers would bounce on walls). Obviously, reborn boss sabers wouldn't have this. May just eliminate this altogether, though, and only give reborn boss sabers.

tens0r wrote:You plan to give chewie rockets and conc...don't even waste your time with this map.


That's why I'm asking the advice of people who are far more knoledgable about what works and doesn't on a seige map.
Image
User avatar
Turquoise Dragon
The Scaled One
 
Topic author
Posts: 2042
Joined: Tue May 04, 2010 12:11 am
Location: Looking in your window. Hi.
Local time: Wed Oct 22, 2025 7:45 am
Karma: 8

Re: Idea

Postby j3rk on Sun Jun 27, 2010 1:11 pm

I haven't read your ideas over yet but I will. I applaud you for thinking about making a map though. Just please spell "siege" correctly, heh heh. Pet peeve of mine.
4 8 15 16 23 42
User avatar
j3rk
A nub is In Ur Memories
 
Posts: 772
Joined: Mon Jul 06, 2009 12:20 pm
Local time: Wed Oct 22, 2025 7:45 am
Karma: 2

Re: Idea

Postby Maximus on Sun Jun 27, 2010 10:12 pm

Figuring out classes and balance is relatively easy (time/effort wise) in comparison to designing objectives and architecture. Work on creating good gameplay first; tweaking the classes is the easy part. Speaking of which, if you just just want to play with classes, you should be able to yews one of the base maps and just override the base class files by putting ones with the same name in a custom pk3.
Image
Maximus
 
Posts: 199
Joined: Sun Mar 14, 2010 2:57 pm
Location: FL, USA
Local time: Wed Oct 22, 2025 7:45 am
Karma: 0

Re: Idea

Postby Turquoise Dragon on Sun Jun 27, 2010 10:33 pm

Personally, I'd like to make a mideival-era map, then work the classes into the map's dynamics.

(did I make any sense at all with that?)
Image
User avatar
Turquoise Dragon
The Scaled One
 
Topic author
Posts: 2042
Joined: Tue May 04, 2010 12:11 am
Location: Looking in your window. Hi.
Local time: Wed Oct 22, 2025 7:45 am
Karma: 8

Re: Idea

Postby tens0r on Sun Jun 27, 2010 10:36 pm

make a map with pistol, dist, e11, bowcaster, jan gun and just get rid of splash damage all together!

Kinda like silly room :P
Image
tens0r
 
Posts: 1996
Joined: Mon May 25, 2009 7:52 pm
Location: I'm a god.
Local time: Wed Oct 22, 2025 6:45 am
Karma: -88

Next

Return to Mapping

Who is online

Users browsing this forum: No registered users and 1 guest