^The sandworm and tram levels are my favorite!
Gungame is epic though... we should make a JKA Gungame... KEEEEEEERRRRRRRAAAAAAAAAAAA!!
Magyk wrote:Zombie Sulon: Possibly the most adventurous suggestion, for those of you who played JK1:DF2 back in the day, you know you go to Sulon - Kyle Katarn's homeworld, and you investigate his Father's house. This level in Jk1 always had a really creepy vibe, what with the old house being run down and stuff. In this map, I would aim to recreate Moran Katarn's farmhouse and the surrounding area.
Roflraptor wrote:Magyk wrote:Zombie Sulon: Possibly the most adventurous suggestion, for those of you who played JK1:DF2 back in the day, you know you go to Sulon - Kyle Katarn's homeworld, and you investigate his Father's house. This level in Jk1 always had a really creepy vibe, what with the old house being run down and stuff. In this map, I would aim to recreate Moran Katarn's farmhouse and the surrounding area.
Is this the one with the fuel depot out back?
Magyk wrote:Roflraptor wrote:Magyk wrote:Zombie Sulon: Possibly the most adventurous suggestion, for those of you who played JK1:DF2 back in the day, you know you go to Sulon - Kyle Katarn's homeworld, and you investigate his Father's house. This level in Jk1 always had a really creepy vibe, what with the old house being run down and stuff. In this map, I would aim to recreate Moran Katarn's farmhouse and the surrounding area.
Is this the one with the fuel depot out back?
Yeah. I'm not sure if I'd include that. I don't know the limitations of radiant yet. I'm actually pretty sure in Jk1, the fuel depot is a separate level from the actual farmhouse - but yeah, same area.
It would be sweet to include it all in one, if I could.
GUARD!AN wrote:I'll bet zombies is awesome if you have downloaded one of those JKA blood/gore mods.
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