Had a look around on the map today. So here are my thoughts.
Objective 1
Grass wall disappears when you get close to it.
Door can be shot with rockets from the spawn which I don't think should happen on any map.
Maybe obstruct the view of the door from the O spawn other than that thought the objective is sound and I think spawn points other than what I've mentioned are good.
Objective 2
Looks pretty solid.
The button for the lift should be able to be activated from behind, though, in my opinion at least.
Objective 3
Probably the best objective on the map looks really good in fact.
Any problem with it can only come out by play testing.
Objective 4
In all honesty I don't like this objective the breakables can be shot from the spawn especially with rockets and it's inaccessible to reborn boss too.
Maybe you should consider moving it to the other side of the rancor glass dome thing in the middle but possibly make it more accessible for a reborn boss.
Objective 5
Looks pretty good to me.
Objective 6
Same as above however O spawn could possibly be nearer the lift.
Classes
chewie - I think it's overpowered despite its reduced health. Speed 1 rockets and repeater is very powerful however I'll reserve real judgement until we play.
reborn boss - D reborn boss doesn't have dual saber stance which I'm sure you'd realised.
- O reborn boss with jump/defence 2 I think at least one of these force powers should be level 3 maybe at the cost of mind trick going to level 2 if you think that it would be too strong otherwise.
Demo - I think O demo should have mines to take down the tanks more easily from that ledge thing with the ramp.
lando - Looks to be a good class on objectives 1 and 2 for defence but maybe not so much after that. Possibly reduce the D lando HP to 50 if it's too good but it might not be anyway when we test it.
snowtrooper - Completely forgot what weapons this class has. If D assa has golans then you should probably remove them defence golan spam would be very detrimental to the map.
jan - Other than dropping cans I don't see it being too useful.
- Just an idea I'm throwing in to make jan a better class for both sides:
D jan team heal level 2 | O jan faster hack times (I think someone mentioned this in the mapping capabilities thread, but you wouldn't need a mod just Ideal class flags in your trigger areas for any hacks, I'm sure you'd know how to make that work) or possibly shields, unless you don't want shields to be on your map at all which I'd totally understand.
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If it sounds like I'm being overly critical in any way, it's not my intention, I genuinely think the map could be very good, but I thought it was better to try to hit every point I could early on so that you don't go Xeon mode.