Project Digimon

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Re: Project Digimon

Postby Caesar on Fri Aug 09, 2013 9:48 pm

lando class is the iron overlord of P_D and I love it. Never touch it Xeon :D
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Re: Project Digimon

Postby Turquoise Dragon on Sat Aug 10, 2013 6:17 am

Caesar wrote:Offense Assa class is the iron overlord of P_D and I love it. Never touch it Xeon :D

^Fixed :P
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Re: Project Digimon

Postby aradorasxeon on Sat Aug 10, 2013 9:00 am

Guys I don't intend to touch anything on p_D. It is a finished (and perfectly playable) map.
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2014.05.05. Thanks for al the fun!

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Re: Project Digimon

Postby aradorasxeon on Sat Feb 01, 2014 3:01 pm

Oh Hey Tom, I have a fixed version ready in radiant (took like 3 mins) so be careful what you say when I am around, I might upload it :twisted:
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2014.05.05. Thanks for al the fun!

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Re: Project Digimon

Postby Tomadox on Sat Feb 01, 2014 5:24 pm

aradorasxeon wrote:Oh Hey Tom, I am quite evil, and I will take away my own maps best quality if you act up.



^Thats what I got out of it :D

So.....did ya fix those turrets yet?
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Re: Project Digimon

Postby aradorasxeon on Sat Feb 01, 2014 7:10 pm

Tomadox wrote:
aradorasxeon wrote:Oh Hey Tom, I am quite evil, and I will take away my own maps best quality if you act up.



^Thats what I got out of it :D

So.....did ya fix those turrets yet?



Turrets don't need to be fixed. I fixed what was need to be fixed ;)
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2014.05.05. Thanks for al the fun!

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Re: Project Digimon

Postby Magyk on Sun Feb 02, 2014 8:14 am

Only thing that really needs to be changed is that one hack obj before the CC that pretty much requires you maxing the other team.
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Re: Project Digimon

Postby Blackout on Sun Feb 02, 2014 10:40 am

Honestly what Magyk said is true, but you could also remove 2 turrets from each side at the last objective because when both sides are active it causes lag. Not your fault really just a problem with the game.
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Re: Project Digimon

Postby aradorasxeon on Mon Sep 21, 2015 2:44 pm

Oh god, I couldn't resist....


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So yeah It took like moving the mouse 5 times, but this a physological thing not touch my dear child, when it is so popular.

I also moved hangar like obj's turrets position, so they will be more pain in the ass. (If they fire you from behind they aim better).

*Sighs very loudly* I shortened last obj's turrets hack time by two whole seconds.


I have not done a full compile though, I am not even sure I want to update to 1.23, but here are the pics, say your opinion....
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2014.05.05. Thanks for al the fun!

"Nah, I go."
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Re: Project Digimon

Postby Duo on Mon Sep 21, 2015 2:57 pm

aradorasxeon wrote:I shortened last obj's turrets hack time by two whole seconds.

Fuck this, ragequitting siege
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