Siege map created using t1_rail therefore I can take no credit for the vast majority for the brush work on this map.
Suits any number of players. Custom classes 3 gunner classes and 3 reborn boss classes per team. Currently all the objectives apart from the last one are rushable but not indefensible. Last objective has a shield that drops either after 20 seconds or when defence spawn whichever comes 1st.
snowtrooper - Basically standard snowtrooper class
chewie - Still a heavy weapons
Demo - No mines
lando - Fast reborn boss class
jan - Forceuser class
reborn boss - Saberist
https://www.dropbox.com/s/iht26kly5g5sm7w/siege_Rail.pk3?dl=0
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Changelog
V 1.1
-Opened up 1st objective to reduce spam.
-Lighting.
-Nogrhi bug fixed.
-Classes slightly altered for balance.
-Arrows that always point towards the final objective so as not to disorientate people.
V 1.11
-Fixed bug with Korri classes