Got some work done on this, and a few more ideas. It's interesting how flawed this map is when you look at it closely. Oink had some good ideas, but this map needed a lot more testing and tweaking, because pretty much everything is broken in some way. Also IMO, the fact that he never updated it even once means it's fair game to criticize the fuck out of it.
The last obj really needs to be remade entirely. Current idea: defense will spawn near the X-wing; offense will spawn near the first obj hack. Basically, instead of having to cross the entire map, it's now simply a backwards version of the first objective.
Without the station 1 objective and without the original final objective, I might remove the station 1 area and air shaft entirely, as it serves no purpose whatsoever. In its place, I might add some sort of alternate route, but it won't look anything remotely like the original station 1.
The hack stuff needs to be tweaked, also. For one, it's too hard for defense to defend the vent hack. Either the hack needs to be moved to a more defendable spot, or defense needs a better route into the vent area. I'm also tempted to permanently unlock the shaft bypass and remove the hack, because it's kind of shitty to only have one route into the main hallway until you hack open the shaft bypass.
Here's a preview of the enlarged midget tube area (click):