yeah i also don't quite see the fun in MMOs. i don't like 'click and wait' games. If i cannot dodge an attack it should be because i failed to react with WASD/jump/crouch on time, NOT because i didn't invest enough points/xp/money on a certain attribute. if i hit a target it should be because my crosshair is on the target, not because i clicked on a huge model hitbox boundary. in JKA you have to measure time and distance to duel well, to know when to start swinging your weapon - timing and distance, and how far away you can swing to hit -timing and distance. to lead the character and aim projectiles ahead so they run into your shots.
i just don't like MMOs for the fact that all SKILL is thrown out and victory belongs to those that spent the most time/money. time and money =/= skill, and lots of time/money and lots of 'click and wait' is all you need to win in MMOs. maybe some people do have the 'godly' accuracy in aiming skill, to own in counterstrike, maybe some do have the insane reaction time, to see attacks and dodge in time. but all that is useless in MMOs where everything is controlled by math equations. your attack power vs their HP +defense. your MP vs their armor. your speed points vs their evasion points. it goes on and on, and all it is, is a test of which basket you should put your eggs into, HP MP attack defense speed evasion power...
Helaku wrote:Suggesting not to start if you haven't at all, and don't continue if you already have started sth.
no choice for me. i am currently doing a intern program sort of thing as a 3D modeller at a company that makes MMOs. one of the demands of the boss is that i start getting interested in MMORPGs.