I've been messing around with the keep, and that's my current idea, may likely change. I've been contemplating moving the ramps to the side and make the middle pillar a lift (def-only or def-only/destroy lock for off). As for 1st obj, I'm gonna put some cover and stuff in front, and may not give offence rockets to counter your mentioned rocket spam. I may also move it around, and add in some non-destructable walls in front to make it harder to hit directly. I may add debris/roadblocks on the ramp to the keep as well to make it more hold-able. I plan on having a double, destructable porticullis blocking the entry, possibly with a murder hole in the top to drop dets/balls down (and a def-only door to let an assa get on top). Currently, 4th obj is led to by several small corridors, but I may open it to the surface or something like that, in order to avoid the cargo effect. Also, as the the map is open-air and the last obj is a hack, I clipped above all the walls to prevent any demo lauching for obj skipping (sorry lor
)
PS: these screenies are done with the most basic compile, just so I could get a feel for the size and relative spacing of the map elements. It is nowhere near final graphics, and doesn't even include lighting yet.