GTKRadiant Lighting Bug

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Re: GTKRadiant Lighting Bug

Postby aradorasxeon on Sat Aug 24, 2013 6:59 pm

Tomadox wrote:
Caesar wrote:Yea I looked at it in radiant by changing the file extension type to .map. You have two worldspawns and 0 light entities. You can't generate light without light entities. Lol I think this tops anything ive done? :)


That was the edited file. Look at the download for T.map. Do I need to post a demo of me playing on it/showing it in Radiant?



While you wrote this you should have just sent me the logs....

C I can't do shit with the log files what YOU DID, because they are logged the way YOUR radiant compiles...

Tomadox's bsp really doesn't work the way as it should. However the game recognizes that there is a light entity in the middle of the room (talking about T now), how do i know this? Shadows...

Back to original request, SEND THAT FUCKING LOG ALREADY.


EDIT:
Sorry C did not read the end of your post :D
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Re: GTKRadiant Lighting Bug

Postby Caesar on Sat Aug 24, 2013 8:15 pm

hahah no problem. As my teacher would say: "Read the whole entry, before answering." :D
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Re: GTKRadiant Lighting Bug

Postby Tomadox on Sat Aug 24, 2013 8:59 pm

Here ya go. I highlighted what I think may be the problem, that I just saw.

2.5.16
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 May 22 2005 04:17:07
Voter turnout
--- InitPaths ---
VFS Init: /Users/Leo/.ja/base/
VFS Init: /Applications/reborn boss Academy//base/
VFS Init: /Users/Leo/.ja/base/
VFS Init: /Applications/reborn boss Academy//base/

--- BSP ---
Creating meta surfaces from brush faces
entering shaders/shaderlist.txt
entering shaders/shaderlist.txt (2)
entering shaders/bespin.shader
entering shaders/bounty.shader
entering shaders/byss.shader
entering shaders/cairn.shader
entering shaders/common.shader
entering shaders/danger.shader
entering shaders/decals.shader
entering shaders/desert.shader
entering shaders/doomgiver.shader
entering shaders/factory.shader
entering shaders/flares.shader
entering shaders/fogs.shader
entering shaders/h_evil.shader
entering shaders/hoth.shader
entering shaders/imp_mine.shader
entering shaders/impdetention.shader
entering shaders/imperial.shader
entering shaders/jnegretetest.shader
entering shaders/kejim.shader
entering shaders/korriban.shader
entering shaders/models.shader
entering shaders/mp.shader
entering shaders/narshaddaa.shader
entering shaders/nar_streets.shader
entering shaders/quicktrip.shader
entering shaders/rail.shader
entering shaders/rbettenbergtest.shader
entering shaders/rift.shader
entering shaders/rocky_ruins.shader
entering shaders/rooftop.shader
entering shaders/sandcrawler.shader
entering shaders/siege.shader
entering shaders/skies.shader
entering shaders/stu.shader
entering shaders/system.shader
entering shaders/taspir.shader
entering shaders/tests.shader
entering shaders/vjun.shader
entering shaders/wedge.shader
entering shaders/yavin.shader
2215 shaderInfo
--- LoadMapFile ---
Loading /Users/Leo/.ja/base/maps/T.map
entering /Users/Leo/.ja/base/maps/T.map
12 total world brushes
0 detail brushes
0 patches
6 boxbevels
0 edgebevels
7 entities
58 planes
0 areaportals
Size: 64, 0, 256 to 576, 512, 768
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { 64.000000 0.000000 256.000000 } { 576.000000 512.000000 768.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
69 faces
54 leafs
--- MakeTreePortals ---
0 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
12 structural brushes
65 cluster references
--- FloodEntities ---
Entity 3, Brush 0: Entity leaked
19 flooded leafs
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
--- LeakFile ---
2 point linefile
--- CullSides ---
42 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- NumberClusters ---
18 visclusters
43 visportals
120 solidfaces
--- FloodAreas ---
2 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
54 axial edge lines
11 non-axial edge lines
0 degenerate edges
0 verts added for T-junctions
109 total verts
27 naturally ordered
0 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
27 total meta surfaces
27 stripped surfaces
0 fanned surfaces
0 patch meta surfaces
109 meta verts
55 meta triangles
--- TidyEntitySurfaces ---
27 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9...10... (0)
26 surfaces merged
120 vertexes merged
--- FilterDrawsurfsIntoTree ---
119 references
26 (26) emitted drawsurfs
27 stripped face surfaces
0 fanned face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
0 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
26 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
123 redundant indexes supressed, saving 0 Kbytes
--- FixBrushSides ---
--- EndModel ---
1 light entities stripped
58 BSP planes
--- WriteSurfaceExtraFile ---
Writing /Users/Leo/.ja/base/maps/T.srf
Writing /Users/Leo/.ja/base/maps/T.bsp
Storing lightgrid: 0 points
Wrote 0.0 MB (20844 bytes)
11 seconds elapsed
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Re: GTKRadiant Lighting Bug

Postby aradorasxeon on Sun Aug 25, 2013 7:34 am

It has nothing to do with it, but your map is leaked. Where is the -vis and -light process? This is only the -bsp process. Please delete that enplaced gun, then save, then make a FULL compile, not only bsp. I am mainly interested in the -light process, since that has to do things with lights....
By the way after you have done only -bsp process you should be able to see in your map.
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Re: GTKRadiant Lighting Bug

Postby Tomadox on Sun Aug 25, 2013 8:42 am

aradorasxeon wrote:By the way after you have done only -bsp process you should be able to see in your map.


Okay, I'll do the everything compile next, this was the basic one. But just to let you know, I can't see crap with this compile either.
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Re: GTKRadiant Lighting Bug

Postby aradorasxeon on Sun Aug 25, 2013 9:50 am

By any chance do you yews Leoprad or Snow leopard?
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Re: GTKRadiant Lighting Bug

Postby Tomadox on Sun Aug 25, 2013 10:09 am

Snow Leopard. Mac 10.6.8 to be specific. On my new laptop it'll be Lion most likely, which should fix the problems.
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Re: GTKRadiant Lighting Bug

Postby aradorasxeon on Sun Aug 25, 2013 12:18 pm

Yes probably itt will. I've read something about you have to upgrade something in snow leopard if you want to yews mac radiant properly.

Probably it will solve your problem, but I still would like to see your log about -light process.
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Re: GTKRadiant Lighting Bug

Postby Magyk on Sun Aug 25, 2013 12:57 pm

lolmac
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Re: GTKRadiant Lighting Bug

Postby Tomadox on Sun Aug 25, 2013 1:02 pm

aradorasxeon wrote:Yes probably itt will. I've read something about you have to upgrade something in snow leopard if you want to yews mac radiant properly.

Probably it will solve your problem, but I still would like to see your log about -light process.



X11, I presume? I have actually updated that, and I am running the Quartz version, which is better then default that comes with Mac. Also, GTKRadiant 1.5 is supposed to be biggie than 1.4 for Mac, but I couldn't get 1.4 to work for me.
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