Byss is a map converted from sp to siege with the imperials trying to escape captivity on their own ship by blowing it up and stealing a ship.
The map is built for small teams with 3v3 probably the limit otherwise it would be a little silly but that isnt a bad thing these days I suppose.
Edit:
New version everything on the map works and hoth works as well.
Changelog
V1.1
- Custom Classes.
- Shortened hack times.
- 1st/2nd Objective O spawn closer to objectives.
- 1st/2nd Objective D spawn further from objectives.
- Generator turret has a slightly slower fire rate.
- A print after objective 6 hack telling the offense to escape via a ship.
- Minor texture fixes.
V1.2
- Defence spawn point moved futher from Ofence spawn at objective 3.
- Codes now spawn downstairs behind the large door.
- Radar Icon for codes control room.
- Defenders spawn on the other side of the generator for the 4th and 5th objectives.
- Minor texture fixes.
V1.3
- Offence spawn on objective 3 is slightly futher back.
- All hack times shortened by 1/2 a second.
- Rush proofed objective 4/5.
- Extra cover on objective 3 for defence (same cover applies for offence on objective 6).
- All obvious textures are now fixed.
(Hopefully the last structural edit however all classes, spawn points hack times and breakable's health points are up for discussion. Also open to having some defensive hacks in the map if anyone has any ideas.)
V1.4
- Some shield and ammo dispensers removed.
- Slight spawn point alterations to make the game more playable.
- Major changes to classes, most obious is no mines and defence jan no longer has a shield.
Maybe the last version if the classes are ok; if they're not perfect then they'll be the only major change from now on, unless something drastic is discovered.
https://www.dropbox.com/s/908pciog425zbpr/siege_Byss.pk3