I've had this map ready to go for years and since siege activity has picked up recently I thought I'd finally bring myself to complete it. This map came from the very first time I opened the map editor so it does look terrible but it should be playable.
The map is probably stacked for Offence so it should encourage quick times and very few 20 min holds or draws. Currently uses hoth classes and will do unless I see a reason to change.
https://www.dropbox.com/s/90e80kifig029gs/siege_eat_shower.pk3?dl=0
Special thanks to Xeon and Mike for helping me with mapping issues during the time I first worked on this map it's really appreciated.
Changelog
V 1.1
-1st objective O/D spawn points moved
-Extended 1st objective
-Narrower gap for 1st objective.
-Objectives 2/3 forced in order.
-Ledges around the sides are wider.
-5th objective has a hack time of 0.5 seconds.
-6th objective O/D spawn points moved.
-Central multi-storey building in 6th objective added.
-Defence only lifts added at 6th objective.
-Codes moved slightly.
-By request the map now has music.
V 1.15
-Minor bug fixes.
V 1.2
-1st Objective - Teleport back up to 1st objective if you fall down accidently.
-Hack times altered slightly. (no idea which ones and by how much because I did it ages ago)
-Lighting.
-No boxes float anymore.
-Objective 3 HP increased by 50%.
-Final objective hack must be used before codes spawn.
-Codes disappear instantly when dropped (1ms).
-Hack must be used again to respawn codes.
-Spawn points moved slightly for last objective.
V 1.3
-Trigger area for objective 5 is slightly larger.
-Final objective codes spawn hack moved to a less defensible position.
-Final objective codes spawn hack shortened to 1.75 seconds.
-1st objective extended slightly.
-Levelshot included
V 1.31
-Levelshot appears.
-Objective images.
-Various texture and solid object fixes.
V 1.311 (Server side)
-Map locations added.