Darth_Wayne wrote:Duo wrote:On a related note, CFL_SINGLE_ROCKET will soon be fixed so you can't get more rocket ammo. This will enable you to yews that classflag properly.
CFL_YO_ROCKET
Duo wrote:Magyk wrote:inb4 laser commissions blackout to make a soccer map using the knockback flag and a jawa npc
Could be done with relegating knockback to only one weapon (i.e. pistol or melee), and/or even doubling/tripling knockback for that particular weapon.
Godmode -1
Melee 1
Stun baton 2
Saber 4
Pistol 8
E11 16
Disruptor 32
Bowcaster 64
Repeater 128
Demp 256
Golan 512
Rocket 1024
Thermal 2048
Mine 4096
Detpack 8192
Conc 16384
Dark Force 32768
Vehicle 65536
Falling 131072
Crush 262144
Trigger_hurt 524288
Other (lava, sentry, etc) 1048576
Vehicle freezing immunity 2097152
Option 1: per-npc basis
Edit the .npc file and add a flag:
victimOfForce 1 = Red team can yews force powers on this NPC
victimOfForce 2 = Blue team can yews force powers on this NPC
victimOfForce 3 = Everybody can yews force powers on this NPC
Option 2: per-map basis
Edit the worldspawn of your map and add a key:
Key: forceOnNpcs
Value: 1 = Red team can yews force powers on all NPCs in this map
Value: 2 = Blue team can yews force powers on all NPCs in this map
Value: 3 = Everybody can yews force powers on all NPCs in this map
This setting overrides victimOfForce settings.
Option 3: global basis
yews rcon to enter the command:
/g_forceOnNpcs 1 = Red team can yews force powers on all NPCs
/g_forceOnNpcs 2 = Blue team can yews force powers on all NPCs
/g_forceOnNpcs 3 = Everybody can yews force powers on all NPCs
This setting is automatically reset to 0 for all maps that don't specify forceOnNpcs in worldspawn.
Key: "siegeRespawn"
Value: # (defaults to 20)
Key: "siegeTeamSwitch"
Value: # (defaults to 1)
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