Any interest in making an improved/modified Hoth map? I think the hangar would benefit from some design changes. It's kind of a shitty obj.
This would not replace base Hoth, of course. It would be a separate map.
LORD wrote:jan
Laser wrote:1st obj - make the middle slightly more easy terrain. I'm pretty sure the developers wanted the atst to go up the middle, but often I see people j3rk driving and getting stuck.
2nd obj - perhaps make this harder to rush. Make the ion hack more sheltered (or perhaps just shorter) so it's easier to open in case of hc bridge defence vs retarded offence. I'd also like to see the 'doors' to the actual bridge control be a bit bigger.
3rd obj - the only change I'd like to see is the defence not being able to shoot at the tesh's door from the spawn. This seems to encourage desperation spam quite often. I've specced a few players (not naming) who just preference doors ALL the time. I'd like to make that harder.
4th obj - this objective is retarded, start from scratch.
5th obj - make the ceiling higher just off the lift. Give the offence team WAY more room (again, spammers). Give the defence team further to travel to get to lift; I personally don't think it's a good (good of the game, not in a competitive sense) to have a tesh place a shield over the lift on every spawn before the offence can even get up. It's already a tight race, 3 or 4 seconds would be fine. Take that console that you can stand on and shoot rockets over while being protected by the console itself, away from such a clutch area, or just remove it.
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