This is another older project that I've resumed recently, it's possibly the most complete 1st edition of a map I've ever posted.
https://www.dropbox.com/s/usz6n8cyub7dg3x/siege_imperial_facility.pk3?dl=0
Objective 1
Hack a console to open the door to the next area, (all doors on the top level will be unlocked after this objective).
Objective 2
Hack a console to deactivate the shield so you can enter the codes room and bring the codes to the console, note that the codes can be carried by both teams and never return however the best area to defend the codes is probably the codes room as the console is near the defence spawn.
Objective 3
Drop down the gap through the corridor to reach the next area.
Objective 4
Destroy the weak point in the wall by going around the blast shield or hacking a panel to remove the shield.
Objective 5
Destroy the information centre behind the metal shield.
Classes
Fairly similar to Hoth classes a few minor adjustments to speed and HP and some weaponry.
Changelog
V 1.05
-Some graphical issues fixed.
V 1.1
-Turrets fixed.
V 1.2
-Added boxes on the slope.
-Offence spawn on the slope rather than behind the door at objective 2.
-Added a message for shield deactivation.
-Objective 2/3 defence spawn moved further back slightly.
-Objective 3 offence spawn point added.
-AT-ST available for objective 4.
-Added a message for blast door removal.
-Objective 4 defence spawn point moved to in the bunker and near the hack.
-AT-ST will not respawn after the 4th objective is completed.
-Final objective HP lowered by 44.4%.
Class Changes
-O chewie added bowcaster -10 rockets
-O reborn boss +1 point to Saber Offence, removed Team Heal, added Mind Trick level 1, added protect level 2
-D chewie -10 rockets
-D lando lowered HP, Increased speed (from 1 to 1.25), -50% ammo
-D reborn boss -1 point to Saber Defence, added Sense level 2
V 1.21
-Team 2 moves at 0.5X speed when carrying the codes.
V 1.22
-Bug fixes.