- Codes/parts/crystals/scepter laming
- Obj skipping/butlering
- Taking walker back to 1st obj
- Station laming with swoops
Any others I'm forgetting? (detpack laming was already fixed a long time ago)
Moderator: Laser
Laser wrote:Lift laming; I would like the lift to not be able to be called up from the infirmary.
Also, would it be possible for mines to not explode/disappear upon touching that same lift?
Magyk wrote:Laser wrote:Lift laming; I would like the lift to not be able to be called up from the infirmary.
Also, would it be possible for mines to not explode/disappear upon touching that same lift?
Ability to call the lift should be dependent upon proximity of enemies.
Accidentally/intentionally making the bridge retract on hoth.
Ability to call the lift should be dependent upon proximity of enemies.
Laser wrote:I was thinking about the last objective when I asked about this. I'm not sure noobs know how to roll when they want to kill people at the spawn. I yews xeons patch because it fixes that wall thing and the final objective breaking.
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