CHEW wrote:For future ref, try to get servers central to the US, so everyone has the same advantage.
Black wrote:I have only been back to ja for a short time, but I play only on tempest. It is generally laggy for me too. And as the answer to causes of individual lag, a slower/little amount of ram lag is not the same as network lag. Network lag is a server issue while pc lag is graphics/framerate related. Never will upgrading a pc affect having network lag.
seta com_hunkmegs "512" //set this to about 1/3 - 1/2 if your system RAM.
seta com_maxfps "125" //anything over 125 is useless
seta cg_drawFPS "0" // I know alot of peeps yews this, but it really takes more 'juice' to yews it.
seta cg_lagometer "0" // Leave this at ZERO unless you're investigating network problems.
r_fastsky "1" // Makes the sky black and increases FPS.
seta cl_maxpackets "100" // If you have a low ping already, yews 100. If your ping sux try 30 - 100 to find your sweet spot.
seta cg_smoothclients "1" // This will keep you from lagging because of other lagging players...DO NOT yews IF YOU'RE USING A NEGATIVE CL_TIMENUDGE VALUE!!!!
seta cl_timenudge "0" // This setting can make your ping feel lower at the expense of making other players choppy. start with -20 and go down from there.... -30, -40, etc until you find a sweet spot....NEGATIVE NUMBERS. If things are too choppy, leave it at ZERO.
seta cl_packetdups "1" // This sets how many times your client will send duplicate packets in case of packet loss. ZERO being optimal IF you never drop any packets....this is another setting you just have to play with depending on your setup.
rate 26500 //Self-explanatory.....no need to play with this one.
snaps 40 // This should be set to whatever the server has set....guard says 40, so I imagine it should be 40
Eventus stultorum magister.
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