Magyk wrote:purely because it has a lot of spawn timing strategy to it.
That's what kills it, and most maps IMO.
Moderator: Turky
Magyk wrote:purely because it has a lot of spawn timing strategy to it.
Magyk wrote:I actually don't think that's true at all. If I had to estimate, I'd say that about 80% of the cargo games I've played throughout my siege career (Which consists of a lot of games) were won I under 20 mins.
Laser wrote:cargo's flaws are a lot worse, the objectives before the last one are normally completed in under 10 mins then the round lasts 20 mins anyway because you have to run through the defence spawn to complete it, and you can just defend one corridor if you want
Eventus stultorum magister.
tens0r wrote:Cargo is all small doorways being spammed.
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