Features intended for Tempest:
- Music varies by objective and which team wins the round, on all 3 maps
- There's a new lift call button in the bunker across from the droid room
- The destroyable lock in the Infirmary is tech-healable
- Various lames and objective skips are fixed
Other features:
- Additional Ammo/Shield/Health chargers, and tweaks to existing ones
- Item pickups (kept somewhat conservative; no rocket launchers/demps/ruptors/portable shields, etc, though those are also possible)
- Highly experimental: an attempt at a 'unique' pickup, a concussion rifle that, when it's working properly, only 1 person can have at once (it doesn't respawn until the current holder dies); as a further experiment, the holder currently regenerates conc ammo, detpacks, health, and a holdable item, all of which could be changed entirely. A message indicating which team has possession is printed whenever it's picked up, the holder is visible on radar and has thier force regen nerfed, and it's not possible to carry codes at the same time as the unique conc rifle.
- The NPCs are modified (also for des/kor)
- More




